<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Arcane Casters Devlog - itch.io</title><link>https://theevilent.itch.io/arcane-casters</link><item><guid>https://theevilent.itch.io/arcane-casters/devlog/1537564/devlog-11-deck-improvements-new-spells</guid><title>Devlog #11 - Deck Improvements &amp; New Spells</title><link>https://theevilent.itch.io/arcane-casters/devlog/1537564/devlog-11-deck-improvements-new-spells</link><pubDate>Fri, 29 May 2026 07:58:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi everybody! We are Team 6515. This week, we improved the stability and functionality of deck management , expanded deck building so players can configure up to 15 cards , and added 7 new spells to c...</p>]]></description></item><item><guid>https://theevilent.itch.io/arcane-casters/devlog/1523044/devlog-10-new-spells-better-combat-readability</guid><title>Devlog #10 - New Spells &amp; Better Combat Readability</title><link>https://theevilent.itch.io/arcane-casters/devlog/1523044/devlog-10-new-spells-better-combat-readability</link><pubDate>Thu, 14 May 2026 07:05:47 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MjU0NDkwLnBuZw==/400x224%23c/hL8HXu.png"/><p>Hi everybody! We are Team 6515. This week, we added several new spells , introduced a duration gauge to make effects easier to read during combat, improved Thunder Rider’s targeting , and fixed a fe...</p>]]></description></item><item><guid>https://theevilent.itch.io/arcane-casters/devlog/1506674/devlog-9-more-stable-matchmaking-witch-magic</guid><title>Devlog #9 - More Stable Matchmaking &amp; Witch Magic</title><link>https://theevilent.itch.io/arcane-casters/devlog/1506674/devlog-9-more-stable-matchmaking-witch-magic</link><pubDate>Fri, 01 May 2026 07:17:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi everybody! We are Team 6515. This week, we focused on improving matchmaking stability , added witch-themed magic , and introduced an auto-continue after 10 seconds feature. Stable Matchmaking Impro...</p>]]></description></item><item><guid>https://theevilent.itch.io/arcane-casters/devlog/1498118/devlog-8-two-new-spells-added</guid><title>Devlog #8 - Two New Spells Added</title><link>https://theevilent.itch.io/arcane-casters/devlog/1498118/devlog-8-two-new-spells-added</link><pubDate>Fri, 24 Apr 2026 06:44:38 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2ODY5OTc0LnBuZw==/400x224%23c/IqTAZO.png"/><p>Hi everybody! We are Team 6515. This week, we added two new spells : Will-o’-Wisp and Frenzy Totem . Both are designed to flip fights around and create chaos in a fun way. New Spells Will-o’-Wisp...</p>]]></description></item><item><guid>https://theevilent.itch.io/arcane-casters/devlog/1485468/devlog-7-new-story-better-visibility-and-stronger-stability</guid><title>Devlog #7 - New Story, Better Visibility, and Stronger Stability</title><link>https://theevilent.itch.io/arcane-casters/devlog/1485468/devlog-7-new-story-better-visibility-and-stronger-stability</link><pubDate>Fri, 10 Apr 2026 05:20:52 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NjA3Njg0LnBuZw==/400x224%23c/fcFObq.png"/><p>Hi everybody! We are Team 6515. This week, we added new story content , improved in-game visibility so information is easier to read during play, and strengthened both internal security and error hand...</p>]]></description></item><item><guid>https://theevilent.itch.io/arcane-casters/devlog/1478721/-devlog-6-fixes-balance-tweaks-and-a-separated-test-environment</guid><title>​  Devlog #6 - Fixes, Balance Tweaks, and a Separated Test Environment</title><link>https://theevilent.itch.io/arcane-casters/devlog/1478721/-devlog-6-fixes-balance-tweaks-and-a-separated-test-environment</link><pubDate>Fri, 03 Apr 2026 07:15:11 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NDg2ODAzLnBuZw==/400x224%23c/xP9dT4.png"/><p>Hi everybody! We are Team 6515. This week, instead of adding big new features, we focused on cleaning up issues , improving overall polish, and setting up a better workflow. We tackled multiple bugs,...</p>]]></description></item><item><guid>https://theevilent.itch.io/arcane-casters/devlog/1470485/devlog-5-client-update-new-magic</guid><title>Devlog #5 - Client Update &amp; New Magic</title><link>https://theevilent.itch.io/arcane-casters/devlog/1470485/devlog-5-client-update-new-magic</link><pubDate>Fri, 27 Mar 2026 07:01:24 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2MzQ4NTg4LnBuZw==/400x224%23c/WJ1ymf.png"/><p>Hi everybody! We are Team 6515. This week, we updated the client , added new magic , and optimized the lobby server logic to make things faster and more stable. Client Update We pushed a new client up...</p>]]></description></item><item><guid>https://theevilent.itch.io/arcane-casters/devlog/1464293/devlog-4-pve-connected-more-polishing</guid><title>Devlog #4 - PvE Connected &amp; More Polishing</title><link>https://theevilent.itch.io/arcane-casters/devlog/1464293/devlog-4-pve-connected-more-polishing</link><pubDate>Fri, 20 Mar 2026 10:16:05 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2MjI0MzIzLnBuZw==/400x224%23c/RfaJOk.png"/><p>Hi everybody! We are Team 6515. This week, we finished connecting PvE mode with the Adventure page , temporarily removed customization , and continued polishing PvE details . PvE Mode ↔ Adventure Pa...</p>]]></description></item><item><guid>https://theevilent.itch.io/arcane-casters/devlog/1456487/devlog-3-pve-adventure-progress-fixes</guid><title>Devlog #3 - PvE Adventure Progress &amp; Fixes</title><link>https://theevilent.itch.io/arcane-casters/devlog/1456487/devlog-3-pve-adventure-progress-fixes</link><pubDate>Fri, 13 Mar 2026 06:11:13 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2MTAxMTE0LnBuZw==/400x224%23c/JzHa1%2F.png"/><p>Devlog #3 - PvE Adventure Progress &amp; Fixes Hi everybody! We are Team 6515. This week, we kept pushing forward on PvE adventure content , applied some adventure-related changes , and fixed a few import...</p>]]></description></item><item><guid>https://theevilent.itch.io/arcane-casters/devlog/1450002/-devlog-2-unlocking-magic-pve-progress</guid><title>​  Devlog #2 - Unlocking Magic &amp; PvE Progress</title><link>https://theevilent.itch.io/arcane-casters/devlog/1450002/-devlog-2-unlocking-magic-pve-progress</link><pubDate>Fri, 06 Mar 2026 05:16:25 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI1OTgxNzgzLnBuZw==/400x224%23c/KRXsGu.png"/><p>Devlog #2 - Unlocking Magic &amp; PvE Progress Hi everybody! We are Team 6515. This week was all about two big things: a new magic unlock system and steady progress on PvE . Here’s what we’ve been wor...</p>]]></description></item><item><guid>https://theevilent.itch.io/arcane-casters/devlog/1425566/devlog-1-visual-upgrade</guid><title>Devlog #1 - Visual Upgrade!</title><link>https://theevilent.itch.io/arcane-casters/devlog/1425566/devlog-1-visual-upgrade</link><pubDate>Fri, 27 Feb 2026 07:03:33 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI1ODQwMjEzLnBuZw==/400x224%23c/48vSf4.png"/><p>Hi everybody! We are Team 6515. Today, we wanted to share some of the recent updates we’ve been working on for the game. This update is mainly focused on improving the overall look of the game, addi...</p>]]></description></item></channel></rss>